AI Insights · Timothy · October 2025
Top 5 Slime Games Performance on iOS in Middle East Q3 2025
Discover the performance trends of the top 5 slime games on iOS in the Middle East during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, slime games on iOS in the Middle East showed varied performance in terms of downloads, revenue, and active users. Let's explore the trends for the top five applications, as reported by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a consistent weekly revenue, peaking at around $3.2K in late July. However, its downloads decreased significantly over the quarter, starting at 2K and dropping to just 446 by the end of September. The app maintained over 20K weekly active users, with a slight decline towards the end of the period.
Bruno - My Talking Slime Pet by Dramaton LTD had a modest revenue climb, reaching up to $111 in mid-August. Weekly downloads showed fluctuations, initially rising to 1.4K in mid-July before falling to 457 by the end of September. Active users remained above 23K throughout the quarter, despite a gradual decrease.
Super Slime Simulator, also by Dramaton LTD, experienced a revenue increase to $81 in late August. Downloads started at 1.6K and dipped to 835 by the end of September. Active user numbers decreased from 5.3K to just over 2K during the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw its revenue hover around $900, with a peak of $976 in mid-August. Downloads started strong at 834 but decreased to 223 by the quarter's end. Active users remained relatively stable, averaging around 4K.
Makeup Slime Game! Relaxation by Shanze Shafique showed no revenue for most of the quarter. Downloads were highest at 935 in early July, gradually declining to 185 by late September. Active users also saw a decrease from over 1.4K to 864.
For more detailed insights and analysis, visit Sensor Tower to explore the complete data on these slime games.